老大混战
将老大和迷你老大带到自由漫游中,他们拥有独特的战斗技能和机制,同时允许玩家在他们之间释放完全的混乱。
该模组完全使用 Lua 脚本构建,除了 Scripts.img 之外,不需要安装其他文件
老大内容(主要特点):
- 罗素: 使用他的反击动作和辍学生的上手挥杆,并且可以在自由漫游中正常行走和跑步。
- 比夫: 使用他所有的躲避和他的强力拳,并且可以在自由漫游中正常行走和跑步。
- 德比:U使用他所有的躲避、他的追逐上勾拳和强力拳,并投掷中/远距离的瓶子。
- 诺顿: 总是携带他的大锤。
- 约翰尼: 使用他的旋风踢。
- 厄内斯特: 投掷中/远距离的雷管或发射他的马铃薯枪。
- 吉祥物: 在中等或低生命值时,使用他的令人眼花缭乱的头槌,而不是麻袋踢,并且在踢或头槌后,他会跑开,然后要么嘲讽要么冲锋(取决于他的生命值百分比)。
- 达蒙: 像在运动健将老大战斗中一样,擒抱对手并将他们扔开,并在低生命值时执行独特的起身动画。
- 泰德: 投掷中/远距离的爆炸球。
- 埃德加: 总是携带水管,并且可以躲避任何攻击,无论是否携带武器。
- 加里: 使用他所有的躲避动作,用替换的动画代替 T 姿势,并执行在他的老大战斗中看到的特殊抓取。践踏被击倒的敌人并投掷中/远距离的砖块。
额外内容(奖励功能):
一般修复:
- 故障死亡动画循环。
- G_Johnny 和 G_Striker_A 抓膝动画互换。
- J_Ted 擒抱动画分离。
- J_Ted 格挡动画锁定。
- J_Mascot 冲锋头槌动画锁定目标。
- BOSS_Russell 轻拳和重拳连击命中框(可能仍然偶尔失败)。
- 复仇女神的内脏拳和膝击连击命中框(可能仍然偶尔失败)。
动作恢复:
- N_Striker_B 呕吐攻击。
- J_Melee_A 肩膀撞击。
- DO_Grappler_A 咬抓。
其他:
- 戴维斯、花生和奥马尔的最大生命值分别增加到 200、300 和 300。
- J_Damon 橄榄球擒抱造成 16 点伤害。
- J_Melee_A 冲锋拳造成 20 点伤害。
- 使用 G_Grappler_A 风格的 NPC 可以执行约翰尼的锁喉。
- 预备队使用他们的躲避来对抗任何攻击。
文件的名称和描述已被翻译。 显示原文
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(ZH-CN)
Boss Mayhem
Brings the bosses and minibosses to free roam with their unique combat skills and mechanics, while also allowing the player to unleash complete mayhem amongst them.
The mod is built entirely with Lua scripts, and requires no additional file installations apart from Scripts.img
BOSS STUFF (MAIN FEATURES):
- RUSSELL: Uses his counterattack move and the dropouts' overhand swing and can walk and run normally in free roam.
- BIF: Uses all his dodges and his power punches and can walk and run normally in free roam.
- DERBY: Uses all his dodges, his chase uppercut and power punches and throws bottles at medium/long range.
- NORTON: Always carries his sledgehammer.
- JOHNNY: Uses his tornado kick.
- EARNEST: Throws detonators at medium/long range or fires his spudgun.
- MASCOT: Uses his dizzy headbutt, instead of the sack kick, at medium or low health and After landing a kick or headbutt, he runs away and then either taunts or charges (depending on his HP percentage).
- DAMON: Tackles opponents and throws them away, just like in jock boss fight and performs a unique get-up animation at low health.
- TED: Throws explosive balls at medium/long range.
- EDGAR: Always carries a water pipe and can evade any attack, with or without his weapon.
- GARY: Uses all his evade moves, with replaced animations for the T-pose ones and executes the special grapple seen during his boss fight. Stomps knocked-down foes and throws bricks at medium/long range.
EXTRA STUFF (BONUS FEATURES):
General Fixes:
- Glitched death animation loop.
- G_Johnny and G_Striker_A grabknees animation swap.
- J_Ted tackle animation disjunction.
- J_Ted block animation lock.
- J_Mascot charging headbutt animation lock for target.
- BOSS_Russell light and heavy punch combo hitbox (may still fail occasionally).
- Nemesis gut punch and knee combo hitbox (may still fail occasionally).
Moves Restored:
- N_Striker_B vomit attack.
- J_Melee_A shoulderbutt.
- DO_Grappler_A bite grapple.
Miscellaneous:
- Davis, Peanut and Omar have their maximum health increased to 200, 300 and 300, respectively.
- J_Damon football tackle deals 16 damage.
- J_Melee_A charge punch deals 20 damage.
- NPCs using the G_Grappler_A style can execute Johnny's throatgrab.
- Preps use their dodges against any attack.
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