此模组包用作增强和修复您的侠盗猎车手:圣安地列斯体验的基础,将各种必要的模组组合成一个包。 它包括一些生活质量的改进、修复和恢复功能,使您的游戏更愉快和更精致。 它具有安装大多数其他模组、CLEO、AML 等所需的所有文件。 请务必先下载并安装此模组,因为它应该用作安装其他模组的基础,因为它可能会覆盖先前安装的文件。
要求:
包含的模组:
安装:
ADRENO=DXT
MALI=ETC
PowerVR=PVR
(重要)在任何其他模组之前安装,以避免潜在的冲突或文件覆盖。
与往常一样,根据您的喜好配置游戏!
通过使用此模组包,您将享受侠盗猎车手:圣安地列斯 10 周年纪念版,该版本具有轻微改进的图形、固定的游戏玩法以及来自 PC 版本的功能,以及可以通过 Cheesepatch 和 JPatch 的 .ini 文件调整的几个调整。 尽情享受在 GTA SA 10 周年纪念版中获得固定 Vanilla 体验的终极方式吧!
为了支持 SA_DOX 2.0,请从模组和配置文件夹中删除所有 SkyGFX、Planter 和 ClassicFX 文件。 另外,从 com.rockstargames.gtasa/files/models/
删除草文件夹。 如果使用 SA_DOX 2.0,我建议进入 JPatch 配置并将“FixFogWall=0”更改为“FixFogWall=1” 我默认将其在此存档中关闭以节省性能,并通过在 SkyGFX 配置中设置“ExponentialFog=1”和“PS2_Pipeline_RenderWay=0”来使用 SkyGFX 移除 FogWall。 (一个更具性能友好的选择!!!)这与 SA_DOX 2.0 不兼容。
Main.scm 模组应该可以工作,但如果它们不起作用,只需禁用 JPatch 和 Cheesepatch 配置中的所有 scm 修复即可。
(实验性 — 可能会导致崩溃和错误 — 不推荐)我没有使用任何纹理放大模组或“像素化纹理修复”模组来修复像素化纹理,以保持游戏优化,但如果它们困扰您,您需要不要删除 texdb 文件夹中的 dxt 存档在模组中,然后进入 JPatch 配置并找到“ForceLoadDxt=0”并将其更改为“ForceLoadDxt=1”,这将修复像素化纹理,而无需在您的手机上浪费存储空间并导入纹理:)。
推荐模组:
PS2 的动画纹理用于移动设备 — https://libertycity.net/files/gta-san-andreas-ios-android/192249-animated-textures-from-ps2-for-mobile.html
更新日志:
[03/12/25] 小更新!!!
更多一些小的地图修复和调整
[03/19/24] 小更新!!!
修复了 LSPD 总部对面的水
添加了改进的 Vanilla Timecyc
修复了更改 colorfilter 时的雾墙和高亮度
配置调整
通过通过 SkyGFX 而不是 JPatch 修复 FogWall 来提高性能。由于 JPatch FogWall 修复方法以及由于使用一些 PC 模型来修复 War Drum Studios 糟糕的剔除优化方法而对几个模型进行双重剔除,旧版本在低端设备上的性能很差。 慢慢地一步一步优化;)
[3/21/25] 更新 ReadMe.txt
正如所描述的,由于人们并不总是会阅读描述,因此我更新了 ReadMe 以包含有关 SA_DOX 2.0 的兼容性信息。 它兼容,但您需要按照 Readme 或描述中的步骤操作!!!!!
[3/22/25] 小更新!!!
修复了 LSPD 警官纹理。
This mod pack serves as a base to enhance and fix your GTA San Andreas experience, combining various essential mods in one package. It includes several quality-of-life improvements, fixes, and returns features to make your game more enjoyable and polished. It has all the files required to install most other mods, CLEO, AML, etc. Make sure to download and install this mod first, as it should be used as a base before installing other mods, as it may overwrite previously installed files.
Requirements:
Included Mods:
Installation:
ADRENO=DXT
MALI=ETC
PowerVR=PVR
(IMPORTANT) Install before any other mods to avoid potential conflicts or overwriting of files.
As always, configure the game to your liking!
By using this mod pack, you’ll enjoy a version of GTA San Andreas 10th AE with lightly improved graphics, fixed gameplay, and features from the PC version, along with a few tweaks which can be adjusted through the .ini files for Cheesepatch & JPatch. Have fun with the DEFINITIVE way to have a fixed vanilla experience in GTA SA 10th AE!
For SA_DOX 2.0 support delete all SkyGFX, Planter and ClassicFX files from the mods and config folders. Also remove the grass folder from com.rockstargames.gtasa/files/models/
If using SA_DOX 2.0, I'd recommend going into JPatch config and change "FixFogWall=0" to "FixFogWall=1" I have it turned off in this archive by default to save performance and removed the FogWall using SkyGFX by having "ExponentialFog=1" and "PS2_Pipeline_RenderWay=0" set in the SkyGFX config. (A much more performance friendly option!!!) Which is incompatible with SA_DOX 2.0.
Main.scm mods should work but if they don't just disable all scm fixes in the JPatch and Cheesepatch configs.
(EXPERIMENTAL — MAY CAUSE CRASHES AND BUGS — NOT RECOMMENDED) I did not use any texture upscale mods or "pixelated texture fix" mods to fix pixelated textures as to keep the game optimized, but if they bother you, you need to NOT DELETE the dxt archives in the texdb folder in the mod and go into the JPatch config and find "ForceLoadDxt=0" and change it to "ForceLoadDxt=1" that will fix the pixelated textures without wasting storage space on your phone and having to import textures :).
RECOMMENDED MODS:
Animated Textures from PS2 for Mobile — https://libertycity.net/files/gta-san-andreas-ios-android/192249-animated-textures-from-ps2-for-mobile.html
CHANGELOG:
[03/12/25] MINOR UPDATE!!!
A few more small map fixes and tweaks
[03/19/24] MINOR UPDATE!!!
Fixed Water across from LSPD HQ
Added Improved Vanilla Timecyc
Fogwall and high brightness when changing colorfilter fixed
Config tweaks
PERFORMANCE IMPROVED via fixing FogWall through SkyGFX rather than JPatch. Old versions performance was bad on lower end devices due to the JPatch FogWall fix method and double culling on several models due to using some PC models to fix bugs from War Drum Studios poor culling optimization methods. SLOWLY optimizing one step at a time ;)
[3/21/25] Updated ReadMe.txt
As described, since people aren't always gonna read the description I updated the ReadMe to include compatibility information about SA_DOX 2.0. It is compatible but you need to follow the steps in the Readme or above in the description!!!!!
[3/22/25] MINOR UPDATE!!!
Fixed LSPD Officer texture.