你 vehicles.ide(奖励,handling.cfg,carcols.dat,gtasa_vehicleAudioSettings.cfg)






































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12 二月 20241.0 Fisrt Versionfiks-kollizii-koljos-u-avtomobilejj_1707734826_542601.7z
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16 六月 20251.1 Global Updateimproved-vehicles-ide_1750034012_25884.7z
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19 六月 20251.2 Minor Update (Last Version)improved-vehicles-ide_1750313118_925102.7z
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9 七月 20251.3 Global Update (Bonus Fix)ty-vehicles-ide-bonus-handling-cfg_1752087147_688315.7z
改进的 vehicle.ide + 奖励 — 此 mod 修复了很多东西。
· 修复了游戏中所有汽车、所有直升机、所有船只和所有可以修复的车辆。
· 更改了额外的汽车,或者更确切地说,从出租车、出租车、平板车、萨凡纳、军刀、彗星、公共汽车、龙卷风、百老汇、斯皮德和 DFT-30 等汽车中删除了 comprules,因为它们毫无意义。 在大多数带有这些标志的汽车上,没有额外的物品,而在那些有额外的汽车上,没有任何区别。
· 运输等级已调整(在船的重量上)。
· 修复了车轮的位置。 这样汽车就在地上,不会漂浮或陷入地面。
· 更改了一些汽车的名称,例如 Rancher Lure。
· 增加了 Rockstar 忘记添加的逗号,并使配置更用户友好。 它现在是一个单一文件,并且已经标准化。 它也更轻(如果有人需要)。
奖励 — (handling.cfg, carcols.dat, gtasa_vehicleAudioSettings.cfg)
在 handling.cfg 中,更改了燃料类型(即使它不影响游戏,或者我不知道为什么需要它),并且还更改了驱动器。 一个奇怪的驱动器的例子是出租车,它基于 Premier,而 Premier 是后轮驱动,但出于某种原因,出租车是前轮驱动。 以及类似的错误。
在 carcols.dat 中,添加了配置中缺少的汽车,并将颜色更改为更“逼真”的颜色,再次基于其他汽车的颜色。
在 gtasa_vehicleAudioSettings.cfg 中。 我还根据其他车辆更改了一些值(我更改了爱国者的无线电声音以匹配兵营和其他军用车辆的声音等)。
Improved vehicle.ide + bonus — this mod fixes a lot of things.
· All cars, all helicopters, all boats, and all vehicles in the game that could be fixed. fixed
· Changed extra cars, or rather, removed comprules from cars such as Taxi, Cabbie, Flatbed, Savanna, Sabre, Comet, Bus, Tornado, Broadway, Speeder, Tropic, and DFT-30, as they were pointless. on most of the cars with these flags, there were no extras, and on those that did have extras, there was no difference.
· The transport class has been adjusted (in the weight of the boat).
· Fixed the position of the wheels. so that the cars are on the ground and not levitating or sinking into the ground.
· Changed the name of some cars, such as the Rancher Lure.
· Added commas that Rockstar forgot to put, and made the config more user-friendly. It is now a single file and has been standardized. It also weighs less (if anyone needs it).
Bonus — (handling.cfg, carcols.dat, gtasa_vehicleAudioSettings.cfg)
In handling.cfg changed the type of fuel (even though it doesn't affect the game, or I don't know why it's needed), and also changed the drive. An example of a strange drive is the Taxi, which is based on the Premier, and the Premier has rear-wheel drive, but the Taxi has front-wheel drive for some reason. And similar errors.
In carcols.dat added the missing cars in the config and changed the colors to more "realistic" ones, again based on the colors of other cars.
In gtasa_vehicleAudioSettings.cfg. I also changed some values based on other vehicles (I changed the radio sound of the Patriot to match the sound of the Barracks and other military vehicles, etc.).